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2021 5th International Conference on E-Education, E-Business and E-Technology (ICEBT 2021) is the premier forum for scientists, researchers and students to discuss and exchange their new ideas, novel results, work in progress and experience on all aspects of E-Education, E-Business and E-Technology. Topics of particular interest include, but are not limited to:

AV-Communication and Multimedia

Accessibility to Disabled Users


Assessment Methods in Blended Learning Environments

Assessment Software Tools

Innovative business models 

Assessment and Accreditation of Courses and Institutions

Authoring Tools and Content Development

Enterprise application integration

Blended Learning

Collaborative Learning

Business process re-engineering 

Community Building

Computer-Aided Assessment

Virtual enterprises and virtual markets

Context Dependent Learning

Cooperation with Industry in Teaching

Supply, demand, and value chains 

Course Design and E-Learning Curriculae

Critical Success Factors in Distance Learning

Virtual organizations and coalitions

Digital Libraries for E-Learning

Distance Education

Customer relationship management 

Distance and E-Learning in a Global Context

E-Learning Hardware and Software

e-Collaboration and e-Services

E-Learning Platforms, Portals

E-Learning Success Cases

Inter-organizational systems 

E-Testing and new Test Theories

E-learning in Electrical, Mechanical, Civil and information engineering

Future work environments for e-Business

Educating the Educators

Errors in E-Learnings

Business process integration 

Groupware Tools

Higher Education vs. Vocational Training

Mobile business

Immersive Learning

Impact and Achievements of International Initiatives


Intelligent Tutoring Systems

Interdisciplinary Programs for Distance Education

Business-to-business e-commerce

International Partnerships in Teaching

Joint Degrees

Business-to-consumer e-commerce

Learning Organization

Lifelong Learning: Continuing Professional Training and Development

E-government, policy and law

Medical Applications

Metrics and Performance Measurement

Business/Enterprise Architectures

Mobile Learning (M-learning)

Ontologies and Meta-Data Standards

Mobile and pervasive commerce

Pedagogy Enhancement with E-Learning

Security Aspects

Electronic Markets and Multiagent Systems

Simulated Communities and Online Mentoring

Standards and Interoperability

Semantic Web ontologies, rules and services

Supervising and Managing Student Projects

Synchronous and Asynchronous Learning

Digital goods and products

Teacher Evaluation

Technology Enhanced Learning

e-Negotiations, auctioning and contracting

Technology Support for Pervasive Learning

Theoretical Bases of E-Learning Environments

B2B, B2C, and C2C models 

Virtual Labs and Virtual Classrooms

Web-based Learning, Wikis and Blogs

e-Marketplaces, e-Hubs, and portals