Call For Papers 征稿主题


We invite submissions of high quality papers describing fully developed results or on-going foundational and applied work on the following topics:

Agent for e-Business Track

Agent-mediated e-commerce systems
Agent-based artificial markets
Trading, negotiation, auction and mechanism design
Collective decision making and coordination for e-Business
Trust and reputation in online agent systems
Personal agents and recommender systems
Agent based web mining, text mining and information retrieval
Agent or actor oriented analysis in social networks

Mobile and pervasive methods, applications and integrated solutions
Sensor systems and RFID applications
Ubiquitous content access
Context awareness and smart environments
Resource discovery of mobile services
3G technology and services for e-business
Social networks and social behavior modeling in mobile commerce

Big Data for e-Business Track

Data and knowledge engineering for e-business
Semantic Web, Web 2.0, and business intelligence
Stream processing, complex event processing and continuous queries
E-business marketing, data mining, and relationship management
Knowledge management and e-learning
Big data and super computing
Big data analytics for e-business
Applications of super computing

Data- and computation-intensive services
Business intelligence and analytics for services
XaaS (X as a service including Iaas, PaaS, SaaS)
Infrastructure as a Service, Platform as a Service, Application as a Service
Extreme scalability, high availability, elasticity, and reliability in a cloud
Multi-tenancy, security and privacy in clouds
Programming models and transaction models for the cloud
Cloud business support services and operational support

E-Technology Applications in Education and e-Learning Track

Internet-of-Things (IoT) in smart learning environments
Smart phones and smart devices in education
Smart technologies and systems for education and e-learning
Educational applications of smart technology and smart systems
Smart technology-based educational software and hardware systems
Mobility, security, access and control in smart learning environments
Smart gamification (fusion of smart technology and serious games)
Smart multimedia (fusion of smart technology and rich multimedia technology)
Smart mobility (fusion of smart technology and mobile technology)
AV-Communication and Multimedia
Authoring Tools and Content Development
Blended Learning
Collaborative Learning
Community Building
Course Design and E-Learning Curriculae
Digital Libraries for E-Learning Distance Education
Distance and E-Learning in a Global Context E-Learning Hardware and Software
E-Learning Platforms, Portals
E-Learning Success Cases
Groupware Tools
Immersive Learning
Intelligent Tutoring Systems
Virtual Labs and Virtual Classrooms
Smart e-learning: concepts, strategies and approaches
Smart e-learning teaching strategies
Massive Open Online Courses (MOOC)
Small Personal Online Courses (SPOC)