We invite submissions of high quality papers
describing fully developed results or
on-going foundational and applied work on
the following topics:
Agent-mediated e-commerce systems
Agent-based artificial markets
Trading, negotiation, auction and
mechanism design
Collective decision making and
coordination for e-Business
Trust and reputation in online agent
systems
Personal agents and recommender systems
Agent based web mining, text mining and
information retrieval
Agent or actor oriented analysis in
social networks
Mobile and pervasive methods,
applications and integrated solutions
Sensor systems and RFID applications
Ubiquitous content access
Context awareness and smart environments
Resource discovery of mobile services
3G technology and services for
e-business
Social networks and social behavior
modeling in mobile commerce
Data and knowledge engineering for
e-business
Semantic Web, Web 2.0, and business
intelligence
Stream processing, complex event
processing and continuous queries
E-business marketing, data mining, and
relationship management
Knowledge management and e-learning
Big data and super computing
Big data analytics for e-business
Applications of super computing
Data- and computation-intensive services
Business intelligence and analytics for
services
XaaS (X as a service including Iaas,
PaaS, SaaS)
Infrastructure as a Service, Platform as
a Service, Application as a Service
Extreme scalability, high availability,
elasticity, and reliability in a cloud
Multi-tenancy, security and privacy in
clouds
Programming models and transaction
models for the cloud
Cloud business support services and
operational support
Internet-of-Things (IoT) in smart
learning environments
Smart phones and smart devices in
education
Smart technologies and systems for
education and e-learning
Educational applications of smart
technology and smart systems
Smart technology-based educational
software and hardware systems
Mobility, security, access and control
in smart learning environments
Smart gamification (fusion of smart
technology and serious games)
Smart multimedia (fusion of smart
technology and rich multimedia
technology)
Smart mobility (fusion of smart
technology and mobile technology)
AV-Communication and Multimedia
Authoring Tools and Content Development
Blended Learning
Collaborative Learning
Community Building
Course Design and E-Learning Curriculae
Digital Libraries for E-Learning
Distance Education
Distance and E-Learning in a Global
Context E-Learning Hardware and Software
E-Learning Platforms, Portals
E-Learning Success Cases
Groupware Tools
Immersive Learning
Intelligent Tutoring Systems
Virtual Labs and Virtual Classrooms
Smart e-learning: concepts, strategies
and approaches
Smart e-learning teaching strategies
Massive Open Online Courses (MOOC)
Small Personal Online Courses (SPOC)